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The Sunpatch garden feature artwork.
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Garden Guide

Guide plants through water-shaped stages, discover variants, and earn Bloom Tokens.

Updated September 18, 2026

How plants grow

  1. Plant. Starter plots unlock automatically. Choose an owned seed and optionally apply fertilizer before planting.
  2. Water each stage. Meet the displayed minimum water requirement so the next growth check can advance the plant. The controls stop at the stage maximum.
  3. Plant under the sky you want. The weather and time of day at the moment you plant decide which variant a seed grows into, so check the forecast strip before you commit one.
  4. Harvest when it is ready. Once a plant reaches its final stage it stays ready until you claim it, paying out the crop, Gardening XP, and Bloom Tokens.

Fertilizer, tokens, and the Almanac

Fertilizer is selected only while planting and caps how many waterings each cycle can ask for — Basic fertilizer never asks for more than one, and the hands-off tier skips watering for annuals entirely. Bloom Tokens buy seeds, fertilizer, and later plot expansions at the Sunpatch Shop. The Almanac records every discovered plant alongside its harvest history, while eligible plant items can be composted for more tokens.

Nothing is lost by waiting. A plant that reaches its final stage stays ready until you harvest it. Stepping away never costs you the crop.

Earn

Harvest mature plants or compost eligible plant items.

Bloom Tokens

Spend

Buy seeds, fertilizer, and additional plots at the Sunpatch Shop.
Garden feature artwork showing the theme of The Sunpatch.
The sky a seed is planted under decides which mature variant it grows into.

FAQ

Can I overwater a plant?
No. Each stage has a maximum water band, and the Water action stops there. Keep up with the displayed minimum and the plant advances.
When can I use fertilizer?
Choose fertilizer while planting. It caps how many waterings each cycle can ask for, and it cannot be added or swapped later.
What happens if I leave a mature plant standing?
Nothing bad. A plant that reaches its final stage stays ready until you harvest it, so a break never costs you the crop.