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Clubhouse Party Games

Gathering at a neighborhood clubhouse for Jump Rope, Clubhouse Says, Clubhouse Clash, Smoke Bomb, Gem Gather, Treadmill Sprint, and Quick Serve.

Updated November 3, 2026

Getting a group together

A clubhouse belongs to a neighborhood and is reached from that neighborhood's page in Explore. Inside, open Game lobbies, or walk up to a games table and press Choose game. Lobbies can be public, friends-only, or password-protected; the host names the lobby, chooses the next game, and can lock it. Party chat stays open through the lobby, the countdown, the game, and the podium.

The loop

  1. Choose one of your characters. You pick from the clubhouse characters your account owns, and your color stays frozen for the game.
  2. Create or join a party. Name a new party and choose who can join, or hop into one from the list.
  3. Pick a game. The host chooses the next game once everyone has arrived. Changing it resets everyone's readiness.
  4. Read the instructions. Every game has its own Game rules. They are written for that game, not for the clubhouse in general.
  5. Ready up. The host starts a shared three-second countdown once every seated player is ready and the stage has prepared.
  6. Play, then stay. The group and its choices carry over to another game without reforming.

What is on the board

The clubhouse runs seven games, and each one needs its minimum number of players before it can start:

  • Jump Rope (2–8) — time each jump to clear the crossing rope, recover after misses, and build a streak before the rope speeds up.
  • Clubhouse Says (2–8) — follow the leader, but only when Says says. Eight increasingly fast calls; a flinch costs the streak, not your seat.
  • Clubhouse Clash (2–8) — Sword beats Hammer, Hammer beats Shield, and Shield beats Sword. Lock one secret pick and reveal together against rotating opponents.
  • Smoke Bomb (3–8) — pass the smoke bomb after you catch it, and spread your passes around the circle. Whoever holds it when it puffs is out, and the hidden fuse never resets.
  • Gem Gather (2–4) — a cooperative round: fill the shared chest before time runs out. Large gems are worth more but need a neighbor beside you.
  • Treadmill Sprint (2–4) — tap to run, jump the hurdles, and race to 100 metres.
  • Quick Serve (2–4) — move inside a revolving food belt, time your grabs, and match foods for multipliers. Most points in 60 seconds wins.

Emotes

Party chat accepts emote commands such as /wave, /cheer, /heart, /sit, and /spin. They never post as chat messages, they are cosmetic, and they cancel when you move. The chat's help tooltip suggests a few starters and /help lists the rest.

FAQ

Do party games pay SC or items?
No. Party games are just for fun, with no currency reward and no item transfer. A qualified completion can unlock a party character.
Who starts the round?
The host. The shared three-second countdown begins once every seated player is ready and the playfield has finished preparing.
Can I change character between rounds?
Yes, and only your own ready state clears when you do. The group and everyone's choices stay together for the next game.
What happens if someone leaves mid-game?
They count as out rather than idle, and the remaining players keep going. If the host leaves, the longest-seated player still in the room becomes the host, so the group is never stranded.